10 Anubis Flashes Every Player Should Know
Pro flash lineups for both sides on Anubis. See who each one catches on A, B and mid.
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You get flashes for both sides on Anubis, landing on A, B and mid. Some are long blinds that keep a player turned away for a whole crossing, not just a quick swing. Ts use them to win the first peek onto a site, while CTs use them to stall pushes through Con and Water.
- Flash en Mid desde Top Mid
415×en 115 partidas - Flash en A Main desde Carpet
240×en 87 partidas - Flash en Water desde A Entrance
149×en 82 partidas - Flash en A Site desde Boat
139×en 51 partidas - Flash en B Main desde CT
106×en 57 partidas - Flash en Mid desde Camera
93×en 48 partidas - Flash en Window desde Half Wall
89×en 51 partidas - Flash en Con desde Arches
83×en 50 partidas - Flash en Con (Water) desde Con
64×en 44 partidas - Flash en B Back Site desde Ninja
50×en 38 partidas
Ordenado por lanzamientos · Actualizado el 26 de oct. de 2026 con partidas pro de los últimos 3 meses
T side flashes
Mid is where the T flashes start. The Mid flash pops for CTs holding Gap and Doors, and it catches Window too if he's peeking. Swing as they turn away, with a lurker walking up Cubby behind the duel. If Window is still holding after it pops, don't take the fight, reset and flash again. Over on B, the Con flash catches whoever holds B Pillar looking toward Arches. Your team already stacks at Arches, so the first peek into Con is a duel against a flashed player. A opens with the A Main flash, timed with your push so you clear Main on a turned CT. Don't walk in ahead of it. Once Main is yours, the A Site flash goes over from Boat. It's a long blind, so the CTs on A Default and A Entrance stay flashed while your entries cross. Keep the planter behind them until A Entrance is checked.
CT side flashes
On B, the B Main flash catches Ts walking up B Long, and you swing from Pizza. Retaking B, the B Back Site flash is a long blind over B Pillar. You peek from Ninja while the Ts there are still turned away. The Con (Water) flash is for Ts pushing out of Mid toward Con. In mid, the Window flash pops on anyone in Cubby, and the Mid flash catches Ts walking toward Doors. On A, the Water flash catches Ts at Drop and Boat as you peek from A Entrance.
As a T, hold the A Site flash until the A Main flash has cleared Headshot. Thrown early, the CT on A Entrance just waits it out and holds Boat again.