МолотовыНовичок · 2 мин чтения

10 Dust 2 Molotovs Every Player Should Know

The Dust 2 molotovs pros throw, from Close Mid Doors to Upper Tunnels, with what each one burns for T and CT.

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You'll throw these on A, on B and in mid, burning close corners before a fight and stalling pushes at chokes. The T mollies clear plant spots and flush the corner at Close Mid Doors before anyone crosses. The CT ones buy time at Long Doors, keeping Ts out until your rotation arrives.

  1. Молотов на A Short с SuicideT1 311×в 233 матчах
  2. Молотов на Blue с Long CornerCT911×в 226 матчах
  3. Молотов на Long Doors с Long CornerCT366×в 166 матчах
  4. Молотов на A Car с Long DoorsT213×в 135 матчах
  5. Молотов на Goose с A ShortT172×в 116 матчах
  6. Молотов на Close Mid Doors с Lower TunnelsT167×в 115 матчах
  7. Молотов на B Close с Upper TunnelsT149×в 102 матчах
  8. Молотов на Back Plat с Upper TunnelsT144×в 91 матче
  9. Молотов на CT Spawn с Mid DoorsT127×в 93 матчах
  10. Молотов на Upper Tunnels с Big BoxCT86×в 58 матчах

По числу бросков · Обновлено 25 окт. 2026 по про-матчам за последние 3 месяца

T side molotovs

Mid comes first. The Close Mid Doors molly pushes the CT off the doors. Whoever holds from CT Mid gives up the peek while you cross. Molly A Short and the CT can't hold it from Close Mid Doors. Once you've committed to A, the CT Spawn molly stalls anyone sitting back toward A Short. Up Long, the A Car molly moves the CT off A Car, and your entry walks A Long without checking it. Goose is the other plant corner. Molly it and the CT there has to drop toward Barrels while you plant default. On B, both come from Upper Tunnels, the spot you stack in anyway. The B Close molly makes the CT give up the corner and fall back to Fence or Big Box. Back Plat goes with it, so nobody sits on Back Site while your planter drops the bomb.

CT side molotovs

At Long, the Long Doors molly is the stall. Ts stacked Outside Long can't walk through the doors for a few seconds, and your Side Pit player gets set. The Blue molly also comes from Long Corner, so one player handles the whole push. Throw it once they're through, and anyone hiding at Blue has to fall back toward the doors. On B, the Upper Tunnels molly goes out the moment you hear the rush. The stack in Upper Tunnels has to wait it out, which buys your rotation the seconds to reach B.

As a T on B, throw the B Close and Back Plat mollies together. The planter can't drop the bomb until both corners are empty, and a late one leaves him exposed.

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