MolotovsIniciante · 2 min de leitura

10 Dust 2 Molotovs Every Player Should Know

The Dust 2 molotovs pros throw, from Close Mid Doors to Upper Tunnels, with what each one burns for T and CT.

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You'll throw these on A, on B and in mid, burning close corners before a fight and stalling pushes at chokes. The T mollies clear plant spots and flush the corner at Close Mid Doors before anyone crosses. The CT ones buy time at Long Doors, keeping Ts out until your rotation arrives.

  1. Molotov A Short saindo de SuicideTR1.329×em 236 partidas
  2. Molotov Blue saindo de Long CornerCT921×em 229 partidas
  3. Molotov Long Doors saindo de Long CornerCT370×em 169 partidas
  4. Molotov A Car saindo de Long DoorsTR223×em 138 partidas
  5. Molotov Close Mid Doors saindo de Lower TunnelsTR169×em 116 partidas
  6. Molotov Goose saindo de A ShortTR162×em 111 partidas
  7. Molotov B Close saindo de Upper TunnelsTR149×em 102 partidas
  8. Molotov Back Plat saindo de Upper TunnelsTR134×em 88 partidas
  9. Molotov CT Spawn saindo de Mid DoorsTR119×em 88 partidas
  10. Molotov Upper Tunnels saindo de Big BoxCT87×em 59 partidas

Ordenado por arremessos · Atualizado em 26 de out. de 2026 com partidas pro dos últimos 3 meses

T side molotovs

Mid comes first. The Close Mid Doors molly pushes the CT off the doors. Whoever holds from CT Mid gives up the peek while you cross. Molly A Short and the CT can't hold it from Close Mid Doors. Once you've committed to A, the CT Spawn molly stalls anyone sitting back toward A Short. Up Long, the A Car molly moves the CT off A Car, and your entry walks A Long without checking it. Goose is the other plant corner. Molly it and the CT there has to drop toward Barrels while you plant default. On B, both come from Upper Tunnels, the spot you stack in anyway. The B Close molly makes the CT give up the corner and fall back to Fence or Big Box. Back Plat goes with it, so nobody sits on Back Site while your planter drops the bomb.

CT side molotovs

At Long, the Long Doors molly is the stall. Ts stacked Outside Long can't walk through the doors for a few seconds, and your Side Pit player gets set. The Blue molly also comes from Long Corner, so one player handles the whole push. Throw it once they're through, and anyone hiding at Blue has to fall back toward the doors. On B, the Upper Tunnels molly goes out the moment you hear the rush. The stack in Upper Tunnels has to wait it out, which buys your rotation the seconds to reach B.

As a T on B, throw the B Close and Back Plat mollies together. The planter can't drop the bomb until both corners are empty, and a late one leaves him exposed.

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