Flashes
God flashes on Nuke
Last 185 pro maps · updated
The flashes on Nuke that most often end in a kill on a blinded enemy, ranked from recent pro matches.
#nuke
- A Site (Left Window) Flash from T Roof
T30%Enemies stay blind for 3.9 s on average. - A Site Flash from T Roof
T29%Goes out about 10 seconds into the round. - A Site (Hut) Flash from Hut
T28%Careful: 38% of throws also catch a teammate. - A Site Flash from Heaven
Both20%Often goes out with the Start molly: 49% of its rounds. - A Site Retake Flash from CT Spawn
CT35%Blinds for 4.8 s on average, long enough to swing on. - A Site (Right Window) Flash from T Roof
T15%Goes out about 10 seconds in, often alongside the Top Hut molly. - Trophy Flash from Top Ramp
CT15%It flashes your own team in 45% of throws, so call it first. - Outside Flash from Top Hut
CT13%Enemies stay blind for 3.3 s on average. - Squeaky Flash from Heaven
CT5.9%Careful: 35% of throws also catch a teammate. - Vent Flash from Tetris
Both0%thrown 12 times
Ranked by flash impact · Updated Nov 2, 2026 from pro matches in the last 3 months
The % beside each flash is its kill share. How we rank: the share of throws that end in a kill while the enemy is still blind, pulled toward the map's average so a small sample can't top the list, minus a penalty for flashing your own team. A flash needs 10 measured throws by at least 2 teams to make the list.