Flashes
God flashes on Ancient
Last 267 pro maps · updated
The flashes on Ancient that most often end in a kill on a blinded enemy, ranked from recent pro matches.
#ancient
- B Site Close Pillar Flash from B Doors
T38%Careful: 69% of throws also catch a teammate. - Elbow Retake Flash from Split
T28%Enemies stay blind for 3.3 s on average. - Cave Flash from Ramp
T27%It flashes your own team in 55% of throws, so call it first. - B Long Flash from Heaven
T27%Blinds for 3.8 s on average, long enough to swing on. - Heaven Flash from B Short
CT18%Goes out about 15 seconds in, often alongside the Heaven molly. - Mid Close XBOX Flash from T Spawn
T23%Goes out about 10 seconds into the round. - Elbow Flash from Red Room
CT16%Thrown around 1:45 on the clock, often together with the Heaven molly. - XBOX Flash from Red Room
CT30%Careful: 90% of throws also catch a teammate. - Ramp Flash from Outside B Corner
T27%Enemies stay blind for 3.6 s on average. - Ramp Close B Boost Flash from B Short
CT21%It flashes your own team in 74% of throws, so call it first.
Ranked by flash impact · Updated Nov 9, 2026 from pro matches in the last 3 months
The % beside each flash is its kill share. How we rank: the share of throws that end in a kill while the enemy is still blind, pulled toward the map's average so a small sample can't top the list, minus a penalty for flashing your own team. A flash needs 10 measured throws by at least 2 teams to make the list.