Map intel: timings, wallbangs and bomb damage
Three new pages on every map: when each side reaches the key fights, where pros get shot through walls, and how far the bomb hits.

Every map now has Map intel in its sidebar, with three new pages on Dust 2, Mirage, Inferno, Ancient, Nuke, Anubis and Cache.
Timings lists the fights where the first hit of the round lands most. Press one to see when CT is in position, when T arrives and who hits first. On Mirage, in Window vs Top Mid, CT is there first in 90 of 100 rounds and lands the first hit 65% of the time.
Wallbangs shows the spots pros die through walls most, and where each shot came from. On Mirage, Triple tops the list with 108 wallbang kills in 84 pro matches, most often from Balcony (19%) and Stairs (16%).
Bomb shows how much HP the bomb takes anywhere on the map, with it on A, B or either. With the bomb on Mirage A you die at full HP within about 700 units.
The heatmap also got a list: the % of rounds each area gets that nade, T and CT side by side, plus the areas thrown together. On Mirage, Ts flash Mid in 62% of rounds.