Flashes
God flashes on Inferno
Last 187 pro maps · updated
The flashes on Inferno that most often end in a kill on a blinded enemy, ranked from recent pro matches.
#inferno
- Pool Flash from Coffins
CT47%Enemies stay blind for 7.3 s on average. - A Site Flash from Mid
T47%Goes out about 40 seconds in, often alongside the Moto smoke. - 1st Orange Flash from Car
T33%Blinds for 4.3 s on average, long enough to swing on. - Pit Flash from Long Hall
T29%Thrown around 1:10 on the clock, often together with the Light Room molly. - Alt Mid Flash from Top Mid
CT25%Thrown in the opening seconds of the round. - Fountain Flash from Half Wall
T29%Enemies stay blind for 5.2 s on average. - Banana Push Flash from 1st Orange
CT36%Careful: 43% of throws also catch a teammate. - B Site Flash from Banana
T25%Blinds for 2.5 s on average, long enough to swing on. - B Site Retake Flash from Construction
CT25%It flashes your own team in 60% of throws, so call it first. - B Site (CT) Flash from Half Wall
T21%Enemies stay blind for 3.4 s on average.
Ranked by flash impact · Updated Nov 2, 2026 from pro matches in the last 3 months
The % beside each flash is its kill share. How we rank: the share of throws that end in a kill while the enemy is still blind, pulled toward the map's average so a small sample can't top the list, minus a penalty for flashing your own team. A flash needs 10 measured throws by at least 2 teams to make the list.